Knights of Frontier Valley New Dev Interview Video and Major Update

Knights of Frontier Valley, the challenging, deeply immersive roguelike RPG, isn’t just a love letter to the golden age of role-playing games-it’s a feat of solo development. In a brand-new developer blog, creator Martin Menzel reveals how he spent years building his own custom engine to bring the Valley to life - including low-level plumbing work like memory management and rendering, but also features like pathfinding, adaptive game time, weather modeling, and much more.

It’s not your average behind-the-scenes post. Explaining in great detail how characters act and travel in an ever-changing world-whether you're watching them or not, this devlog pulls back the curtain and shares the developer’s journey to make the custom engine in a way that requires no tech skills to understand.
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About Knights of Frontier Valley
Knights of Frontier Valley is a procedurally generated, turn-based RPG that drops players into the boots of an adventurer in a richly simulated world. From seasonal weather and shifting faction politics to hunger, sickness, and survival mechanics, it blends classic CRPG nostalgia with dynamic systems and tough decisions. Built on a fully custom engine crafted by a solo developer over years, every element serves one goal: immersion that feels alive.

Key Features:

  • Procedurally generated world: new maps, items, and storylines every run

  • Gridless, turn-based tactical combat-or instant auto-resolve

  • Deep survival systems (hunger, exhaustion, cold, wounds, and more)

  • Hand-drawn art-no generative AI used

  • Hundreds of persistent NPCs with their own behaviors and routines

  • Realistic seasons, day/night cycles, and dynamic weather

  • Built on a completely custom engine designed by a single developer

8. Juli 2025, von Thore Varga