DON’T SCREAM, A Horror Title Where If You Scream, You Restart, Out Today
Digital Cybercherries are pleased to announce that DON’T SCREAM is exiting early access today for its full 1.0 release. This new game from the studio that brought you the colourful action-figure title HYPERCHARGE: UNBOXED takes a sharp tonal turn to deliver a ‘90s found footage-inspired horror game where you explore a mysterious forest for a terrifying 18-minutes (unless you’re too scared to move). The twist is that if you scream, you have to restart.
DON’T SCREAM launched in Early Access in October 2023, quickly becoming a breakout hit. In just its first week, the game sold over 100,000 units, driven in part by its meteoric rise as a streaming sensation.
Time only progresses as you move in DON’T SCREAM and you can’t predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience.
The 1.0 release of DON’T SCREAM on October 28th comes with a whole host of improvements, including:
Improved performance for smoother gameplay
Enhanced scares with better models, animations, effects, and sounds
Improved pacing of scares, with a greater focus on tension and buildup
Tons of new places to explore in the forest and existing areas look much better
Completely redesigned sound for a more immersive experience
Hugely improved microphone calibration
Some enemies can now kill the player
New environmental dangers
Steam achievements and relics to find to incentivise replayability
New battery mechanic to make things more challenging
Completely overhauled user interface that's easier to use
Progress page where players can track their progress
Improved environmental storytelling
Game now has much more replayability
These are just the highlights that you can expect when the game hits ahead of Halloween! Those who have already tried the game in Early Access even more changes, with essentially every single aspect of the game enjoying improvements for the 1.0 release.
“The time DON’T SCREAM has spent in Early Access has really helped us define what makes this game tick and that’s all been channeled into a host of massive improvements that we are unleashing today with the 1.0 release,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “Thanks to everyone for your support and feedback in helping us make the best version of the game yet.”