DECEIVE INC. Goes Deep Undercover with Gameplay Changes in new ‘Operation Overhaul’ Update; Free Weekend Feb. 29 - March 4 on Steam and Consoles

Developer Sweet Bandits Studios and publisher Tripwire Presents today announced the release of the community-focused Operation Overhaul update for their multiplayer FPS title blending stealth and spycraft, DECEIVE INC..

Drawing upon their surveillance of agents in the field and extensive debriefing as part of Sweet Bandits Studios commitment to working with their dedicated community, the update focuses on addressing community feedback delivering quality of life improvements and combat tweaks for both new and veteran spies alike.

To mark the successful launch of Operation Overhaul, DECEIVE INC. is available to download and play for free on PC via Steam, including full compatibility with Valve’s Steam Deck, the PlayStation®5, and the Xbox Series X|S from Feb. 29 through March 4th. Throughout the free weekend promotion, the game will be available at a 60% discount, quite the steal for intrepid young agents. Please check each platform’s individual store pages for more details.

The changes in Operation Overhaul are so extensive that the team at Sweet Bandits and Tripwire joined forces to create a detailed walkthrough on all the quality of life updates. Agents can tune in to get the full mission specs or read through the written report in the patch notes.

DECEIVE INC. ‘Operation Overhaul’ update highlights include:

  • Vault Printers Attract Attention: These new devices bring changes to the gameflow and open up new combat opportunities and reasons to explore the vault! Unlocking golden doors and accessing the objective room now requires spies to bring their 10 intel to one of the new Vault printers, where they can exchange them for a golden keycard. Agents are advised caution, there is a 30 second wait to print a new golden keycard and the process alerts all nearby spies so they can close on the vault printer location.

  • First Aid Vials On The Go: Granting agents more flexibility in the field, players can find first aid vials throughout the maps or purchase them for intel. Each agent can hold a maximum of three at once, restoring 20 health with each use.

  • Combat Improvements: A variety of visual improvements to animations and behind the scenes tweaks to numbers have improved the look and feel of combat from moment to moment. Other mechanics have been added or enhanced including out of cover spy collision, the reliability of melee combat, and the addition of contextual pings to improve team communication.

  • Updated Controller Handling: Improvements to controller experience include remappable inputs, addressing feedback in overall management of analog sticks and a completely new and smarter aim assist system. Players using controllers should find the experience much more flexible and intuitive than before.

  • Strategic Map Enhancements: Maps have received a number of design updates based on player feedback and data to create new combat and stealth opportunities, including team and item spawn reworks. Examples of changes include additional cover opportunities from the vault area in Hard Sell to Diamond Spire’s interior, exterior scaffolding added to Diamond Spire to create high profile escape options, further Silver Reef flow changes to the vault and surrounding themed hotel space, and better visual identity for Fragrant Shore buildings.

  • Private Lobby Sandboxes: With two or more players, agents can now start a private lobby in a new sandbox mode allowing them to experience the full array of weapons, gadgets, expertises, and passives of every spy in the game.

  • Rookie Agent Onboarding: A variety of changes have been made to help beginner agents familiarize themselves with the unique intricacies of espionage. Enemy “spy bots” have been added to the game and will be spread throughout the matchmaking experience, allowing new opportunities to learn the tricks of the trade they’ll need to survive against veteran agents. Opportunities for surprise turnarounds, and some security for players with bad luck in the first phase, have been expanded with the addition of blue keycards to the vault. Do pay attention and try to make it out alive. Only one spy may complete the mission and earn their paycheck, it’s company policy.

29. Februar 2024, von Thore Varga