This Job is a Ducking Nightmare - Project P.I.T.T. Sets August 19 Steam Release Following 10M+ YouTube Views
Remember that pointless task at work that made absolutely no sense? Project P.I.T.T. turns it into a game. Make rubber ducks. Feed a bottomless pit. Stay productive. Solo developer Froke and publisher Pretty Soon are announcing that the game will launch on Steam on August 19.
[p2|c]
Project P.I.T.T. is an incremental physics automation sandbox where you build chaotic production lines, hit corporate targets, chain colossal combos, and feed products into a growing bottomless pit.
Players unlock new tools, stranger products, and automation systems, then build absurd contraptions using magnets, fans, and other workplace-approved equipment. The goal is forcing messy physics into something that works like a hyper-efficient, perfectly optimized production line.
Objects begin to connect in unexpected ways. Your work stops feeling like a regular internship. Where are you? Who’s your employer? Why are you doing all this?
About the Game
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier. .. and larger. Brutalist PSX satire meets first-person sandbox chaos.
Key Features:
Build absurd physics-based production lines and feed products to the Maw.
Start with rubber ducks, then unlock stranger products, tools, and automation systems.
Use magnets, fans, panels, pistons, launchers, and more to optimize production.
Chain combos and improve throughput for higher payouts.
Watch the Maw grow larger as production escalates.
Explore a brutalist PSX-style corporate facility full of concrete, harsh lighting, safety posters, and bad decisions.