SIX DAYS in Fallujah launches in Steam Early Access

Victura and Highwire Games today launched first-person tactical shooter Six Days in Fallujah in Steam's Early Access, priced at USD 39.99.€38.99 and GBP £32.99. Featuring four co-operative, four-player missions, Six Days in Fallujah’s urban maps are generated procedurally, simulating the uncertainty of combat, and offering unlimited replayability.

The most realistic simulation of urban combat to-date, Six Days in Fallujah is developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.

In the coming months, additional features and content will be introduced, including:

  • Night-time Missions

  • Knowing what lies around the next corner is hard enough during daylight hours. Gameplay evolves with even more tension with the addition of night-time missions, as more are added throughout Early Access.

  • Weather variation

  • While night-time missions will add to the procedural architecture, weather variation will challenge players and add to the complexity of missions.

  • “Go” Command

  • Later this year, take control of your AI teammates with unique tactical control, drawing inspiration from real-life tactics.

  • Single Player Missions

  • Specific moments from the second battle of Fallujah from those who were there, including Special Operations Missions, Civilians and more.


Expected to remain in Early Access for one year, Six Days in Fallujah will expand its tense, and challenging tactical shooter, with a full release for PC, PlayStation 5 and Xbox Series X/S.

Six Days in Fallujah introduces many new technologies that make combat more realistic:

  • Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.

  • Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.

  • Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.

  • Tactical Indoor/Outdoor Sandbox. Players -- and their AI enemies -- are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.

The Second Battle of Fallujah began in November 2004, after Al Qaeda in Iraq seized control of the city of Fallujah. Six months later, Iraq's prime minister ordered a military operation in which Iraqi soldiers fought alongside American and British forces to retake the city. Within a few days it had become one of the world's bloodiest battles in half a century.

Six Days in Fallujah recreates real stories from the Second Battle of Fallujah from the perspective of both coalition forces and Iraqi civilians. Beginning development 18 years ago, just months after the battle ended, Six Days in Fallujah was Conceived by a Marine who was wounded during the battle. More than 100 Marines and Soldiers, along with more than two dozen Iraqis, have helped with its development.

Six Days in Fallujah is available now in Steam Early Access, and is published by Victura, and developed by Highwire Games, a studio founded by many of the original Halo and Destiny leadership.

22. Juni 2023, von Thore Varga