Realize Music: Sing Launches on Meta Quest With Broad Catalog From Universal, Warner, Sony Music and Beggars
Realize Music announces the launch of Realize Music: Sing, now available on the Meta Quest store. Co-founded by veteran publisher Mike Wilson, best known as the co-founder of Devolver Digital and Gathering of Developers, the company is positioning Sing as Wilson’s final major venture in the gaming industry; a project that bridges music, wellness, and play across both VR and traditional platforms. Known for championing creativity and emotional depth in gaming, Wilson’s work has consistently challenged the boundaries of what interactive experiences can express.
Launching first on Meta Quest, with plans to expand to additional platforms later in 2026, Sing marks one of the largest music collaborations ever seen in gaming. At release, the app features over one million of the most iconic popular songs officially licensed from Universal Music Group, Warner Music Group, Sony Music Entertainment and Beggars Group, covering an unparalleled range of genres and decades, with new songs to be added regularly. It transforms singing into a hands-on, interactive experience where players can explore, express, and unwind through sound.

Realize Music: Sing turns your voice into play. Players enter reactive immersive worlds that respond to pitch and rhythm with light, motion, and color. Each song becomes a unique environment that grows and shifts as you participate. With word-by-word lyric sync and environments that match each song’s energy, Sing invites anyone, confident vocalist or complete beginner, to sing freely for the sheer joy of it.
Built on the science of singing, Sing channels the physiological and emotional benefits of vocalization. Research shows that singing stimulates the vagus nerve, promotes relaxation, lowers blood pressure, improves circulation, and releases endorphins and oxytocin, neurochemicals linked to happiness and connection. For players who enjoy structure, the app includes user metrics, offering a balance of mindful creativity and game-like challenge.
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The music library spans pop, rock, R&B, and soul, alongside timeless classics and modern chart-toppers, with more being added every week.
“We wanted to give players access to the songs that truly move them,” said Mark Roemer, CEO of Realize Music. “With over a million fully-licensed tracks at launch, new music every week, and more ways to sing than ever before, this is the most complete and fun music-based wellness experience ever created.”
Key Features
1 Million+ Licensed Songs: Top tracks from Universal Music Group, Warner Music Group, Sony Music Entertainment and Beggars Group labels, with more music on the roadmap.
Sing for Fun or Wellness: Experience the joy of singing in immersive VR environments designed to relax, energize, and uplift.
Metrics and Measurement: Users can view and track their progress.
Reactive Worlds: Every song becomes a living space that shifts and glows with your voice.
Flexible Access Model: Preview songs for free, purchase tracks à la carte, or subscribe for unlimited access.
Coming Soon to More Platforms: Launched on Meta Quest, with expansion to additional platforms planned for 2026.
Announcing the launch on Meta Quest, Realize Music: Sing also marks the start of its next phase. A Steam PC gaming version and additional platforms are planned for 2026, expanding Sing beyond virtual reality and into new spaces for interactive music and wellness.
“We’ve always believed that games can help people feel better, not just entertained,” said Mike Wilson. “Sing is about rediscovering joy without judgment or pressure, through the simple act of raising your own voice and watching the world respond. It’s the kind of project I’ve always hoped to finish my career on, and I hope it inspires other creators to focus their energies on beneficial media.”
Players can preview songs for free, purchase individual tracks or albums à la carte, or subscribe for unlimited access. Subscriptions launch at an introductory price of $9.99 per month for the first two months, before moving to $14.99 per month or $119.99 per year.