HellSlave II: Judgment of the Archon Coming to PC on August 4th
Independent French developer Ars Goetia and publisher Dear Villagers have announced that dark fantasy dungeon crawler HellSlave II: Judgment of the Archon will release on August 4th, 2026 on PC via Steam. A new trailer has premiered at Convergence Games Showcase for the occasion.
In the same way as its predecessor, HellSlave II: Judgement of the Archon will be a dungeon crawler, in which players will have to put an end to the eternal conflict waged by 6 Demon lords. In a demonic twist of fate, demonic powers will await players, but their use will come at a terrible cost as Heaven has granted a last reprieve to humanity after sending the Archon of Judgement to wipe out the Demon lords and humans alike.
In each of their runs in HellSlave II: Judgement of the Archon, players will have the opportunity to discover a deeper narration, enriched gameplay features, and handcrafted art more detailed than ever, all wrapped in a grim dungeon crawler gameplay experience.

Thousands of years of demonic warfare have torn the world to shreds. Six demon lords, locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
Players will choose between six classes to create their character, from spectral assassin to plague-bearing mage to fight off demons. New Demonic Powers will also be granted to players due to the corruption from Demon Lords, introducing new skills and multiplying character customization opportunities. Mixing and matching skills and powers from the flexible talent trees will prove essential in the battle to save humanity.
Players will also travel through an immersive top-down overworld, and explore dungeons, ruined villages and sanctuaries to do quests, gather loot and uncover lore and secrets. Combat remains a core feature in HellSlave II, and the classic Turn-Based HellSlave combat system is featured in this entry as well, and includes improvements and new mechanics, while still taking time into account for each action to balance aggression and survival.
