UN:Me Goes On Set With the Developers and Actors Behind Its Four Souls
Publisher Shueisha Games and developer historia Inc. today offered a look behind the motion capture of UN:Me, their psychological horror adventure, in a new making-of video. The developers and actors who brought the game’s four souls to life share what went into each performance.
The video follows September’s announcement that UN:Me would move its release to 2027, giving historia time to refine the motion capture performances of each soul. UN:Me launches for PC (Steam), PlayStation 5, and Nintendo Switch 2.
Making-of Video Shares the Passion Behind the Motion Capture
For UN:Me, the team adopted motion capture to help players sense the individuality of the souls within the girl, and empathize with them, through subtle movements, shifting facial expressions, and eye movements during dialogue. During the shoot, the team saw the potential to elevate a typical video game “character” into a “person” who feels truly present.
What mattered most to the studio was the connection between the protagonist and the player. Developers understood that players form a quiet, almost subconscious bond when trying to understand a character, reading meaning into a glance, a pause, or a shaky voice. The team wanted to honor that instinct with a performance that feels sincere.
Because the goal of UN:Me is to find the girl’s true soul, the improved motion capture was also built to make that task harder.
UN:Me is set in a world both beautiful and eerie, where players search for the true owner of a girl’s body through dialogue with the four souls dwelling within her, all while escaping the traumas that close in. The souls have lost their memories, and each one insists it is the real one. But there is only one true soul. Which soul remains, and which is erased, is up to you.