The Pegasus Expedition strands players At the Center of it All in intense new content update
Fulqrum Publishing and Kalla Gameworks today announce At the Center of it All - the second major Content Update for story-driven, sci-fi grand strategy title The Pegasus Expedition is now available via Steam, GOG.com and Epic Games Store.
The update introduces an intense new scenario - At the Center of it All - to the starfaring Early Access title; offering a galactic-spin on the 4X gameplay in which players must race against the clock to occupy all colonies in the galaxy.
Instead of just one star system, the scenario starts players with a large territory of control, encircling the centre of the galaxy, however the player's reputation will decrease after every turn, so they’ll need to act fast to avoid all-out war with every other faction.
In addition to the new scenario, the content update also introduces a number of quality of life changes and fixes to the game. A full list of changes can be found below…
Changes:
Added a New Scenario, “At the Center of it All” to the game
The Happiness system has been updated
Hazardous star systems have been added to the map
Deep Space Telescope now reveals all Colonies in the Galaxy
Added a fail state if the Galaxy doesn't have enough colonies left (due to the player detonating them) for the player to finish the main campaign
Added permanent space debris clouds to where units have been destroyed in combat
Spacebar now pauses combat
Re-selecting language now asks if the game may be shut down immediately
Added better support for different screen aspect ratios
Battlegroups in combat now display the plan they are following
Video tutorials have been updated
Fixes:
Fixed a bug where the Tamanin star system Hur would remain "safe zoned" from other factions even after end of the side quest
Fixed a bug where an operative could sabotage non-existent fleet
Ankhorum side story had a bug where some dialogue options could to lead to unintended encounters
Difficulty options would not apply to fleets received from other factions
Governor traits would not always be correctly visible
Tutorials could come up in scenarios as well, this has been prevented
Anabah could sometimes remain Colonizable even after a certain destructive event