The Last Starship: Update 27

We took a long hard look at the Tactical view with its retro wireframe aesthetic, and decided as much as we love it, it was time to replace it. We now have a new hybrid tactical mode, for all ship flight and combat, which mixes the exterior of the ships with tactical information, and makes individual ships much clearer, whilst also permitting piloting and combat manoeuvres without leaving the core view. Ships are now highlighted with context sensitive markers and can be clicked to select, and the camera no longer tracks and spins as you pilot your ships. (For fans of the previous Tactical view - don't worry - it can be toggled back on)

We also completely redesigned the Weapons panel, to give a clearer at-a-glance readout on your defenses and to better support ships with many hundreds of turrets.

Update 27 also brings the first official Corporation - MINING CORP - an NPC faction with their own style of ships and their own specialised routines. We introduced and tweaked a wide range of NPC behaviours to make the sector feel more alive. We also have a new mission type, some major multithreaded performance enhancements, and some further challenge in Survival Mode as combat difficulty now scales based on the Sector number, regardless of how prepared you may or may not be.

Thanks to everyone who's enjoying the game after all these updates. This update took quite a lot longer than expected, but we hope you'll agree it was worth it.

26. Oktober 2026, von Thore Varga