Mexican Ninja is a Frantic Beat em Up Roguelike Fusing Mexican Grit and Japanese Cyberpunk
Put some swagger in your slash. Amber just launched the first Demo for Mexican Ninja. A fast, crass, and gloriously over-the-top 2.5D roguelike beat ’em up. Players will carve a path through Nuevo Tokyo, a chaotic collision of Mexican grit and Japanese cyberpunk, where Narcos and Yakuzas fused into the corrupt Narkuzas.
Mexican Ninja plays en chinga: pick-up-and-play arcade action that rewards mastery. Runs are randomized; duels are loud; timing, spacing, and smart builds turn button-mashing into ballet. Unlock Spirit Animal paths, unleash Mexican Jutsus, and customize your fighting style via the game’s swagger-first skill tree: the Way of the Donkey.
“Mexican Ninja was born from our love of old-school beat em ups, then layered with the replayable bite of roguelikes. It’s Mexico meeting Japan: lucha bravado, bilingual slang, and irreverence colliding with feudal drama and Yakuza steel’’, said Dario Hoyo, Creative Director at Amber.‘’We built combat to feel fast, satisfying, and skill-based, and we let the comedy live inside the fight. That’s our philosophy: keep you on your toes, then make you grin with style, swagger, and huevos.
The demo drops you at the spark of the uprising, a first strike against the Narkuzas’ grip on Nuevo Tokyo. Expect quick, punchy encounters, loud mouths on both sides, and just enough story heat to frame the coming revolt.

KEY FEATURES:
3D Beat ’Em Up, 2D Retro Soul - Fast, responsive arcade combat with gore-splashed flair.
Rogue-lite Chaos - Randomized runs, trash-talking duels, and weapons that get muy personal.
Spirit Animal Skill Trees - Build around Blazing Talons, Angry Early Bird, Morning Squawk, and more.
Way of the Donkey - A swagger-soaked “skill tree” that turns good fundamentals into ridiculous power.
Mexican Jutsus - Signature abilities that supercharge crowd control and look sick as ****
