Free update for the Legend of Khiimori adds photo mode, bandit caches, horse poop, and more!
In the Legend of Khiimori you take on the role of a brave courier rider. Bond with your horse and tame the open wilds of 13th century Mongolia. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape. The game is currently available in early access on Steam and the Epic Game Store.
New Features
Bandit caches - Find sachets strewn across the world and cut the rope with your arrows! You can even craft a new type of arrow to do so more effectively!
Photo mode - Take screenshots with our in-game photo mode!
Hot springs - Take a dip into the warm waters to cancel any cold effect of the mountains!
Horse Training changes - No longer will you have to torture your horse to improve their skills. A softer approach was added, so check the horse overview!
Dynamic pricing - The Horse Merchant won't get away with paying you pennies for your well-trained horse anymore! Prices will now reflect skill level rather than being set.
Horse droppings - Your player horse becomes a walking producer of dung for crafting animal repellent! This is the drop that keeps on giving.
Early Access Roadmap
The roadmap for the Legend of Khiimori reveals exciting new features that will be added to the game in the upcoming months. This is only the start of the free additions that are planned for the Legend of Khiimori. There is much more to come!

Photo Mode
Photo mode has been added to the game so you can take the best screenshots! You can access the photomode by activating it in the menu, then pressing the 9 key while in game. There are all sorts of things you can do, from exposure length, filters and all sorts of other things!

Bandit Caches
The map has been populated the map with a series of Bandit Caches, which you'll find strung up across the map, waiting for you to find them and shoot them down. We've also introduced a special new arrow type, which will allow you to cut the rope on the bandit caches in one shot. There are over 60 of the caches hiding across the map!

Hot Springs
Hot Springs were added to the cold, mountainous areas. These spots of calm amid the tempest of a snowstorm will allow you to rest, water your horse, and most importantly, be able to warm your horse up and remove cold effects!

Horse Poop
Your horses. They eat. They now poop! This provides not only realism, but also a source of animal dung to craft animal repellent pouches!

Training Changes
Here you can see the old training system, alongside the new that was just introduced! This feature's been prioritised due to the feedback that the previous system, which was meant to train your horse when it faced hardship, felt too harsh to your horses, so we have changed it to be much kinder.

Patch Notes Daybreak Update
Gameplay:
Rope-cutting arrows can be crafted or purchased from merchants.
The green stele has been fixed; it was draining more stamina instead of reducing stamina drain as intended. Oops!
The fire challenge tutorial has been updated.
Fixed the issue with blessed tonics not working.
Fixed the issue of being unable to use give stamina item from the horse care menu.
Fixed Bravery not affecting Fear Mood Reduction.
World & Environment:
Fixed the storage chest at Yesugun not being interactive.
Fixed steppe weather being applied to the wrong areas of the map.
Fixed floating rocks, holes, and broken landscape tiles in various areas.
General level navigation updates (e.g., paths on the northern side and paths toward Chagatai).
Fixed the sky and light not syncing with game time.
Fixed some mountains in the distance that looked hollow.
Mission & Progression:
Lost cargo is now retained after saving and loading.
Additional localized text for abandoned & completed missions in overview.
Fixed abandoned and completed missions not showing correctly in the mission list.
Fixed state of progress bar not resetting after first rank upgrade.
Fixed lost cargo missions not getting generated for discovered end locations (previously you always had to chart them at the cartographer).
Horses:
Lingering injury conditions are now properly cleared after a full rest at the stable.
The horse avoidance system has been improved when going underneath objects.
Foals can no longer be listed for sale before they are born.
The frequency of breeding only a certain sex has been fixed.
Mothers can no longer be sold before returning to the stable after birth.
Renaming a foal no longer causes the UI to lose focus.
Fixed Akhal Teke genitals and back leg skinning.
Fixed the horse gallop occasionally becoming disabled for no reason.
Fixed issues with dismounting near water, including occasional resets into the water.
Fixed rivers from shooting horses into the air.
Sound:
Revised and improved the "Glorious Riding" music.
Improved the sounds of active item collection.
New nighttime forest ambient audio.
Additional animal sounds, such as horse breathing and mouth noises.
VO audio adjustments.
Improved footstep sounds for horses at certain gaits.
The save-gong sound effect is now quieter.
[UI & UX:]
Fixed a bug where dropping an item onto another item could corrupt the stack size if the combined amount exceeded the maximum.
Fixed several minor bugs in the crafting UI.
Fixed the give-horse interaction tooltip from overlapping with other UI elements.
Fixed an issue where the collected item count did not reset correctly between interactions.
Revision on dynamic map legend to reduce clutter.
Improved the colors on the mission selection screen.
Fixed missing and unlocalized text in several UI areas.
Fixed an issue where the ancestry page of the horse overview was not properly showing the parents' names for bred horses.
Implemented automatic cleanup of orphaned mission map markers, conversation options, and items.
Controls:
Fixed janky bridge crossing and difficulty ascending stairs.
[Visual & Art]:
Added icons and 3D elements for new objects.
Fixed horse climbing animations not displaying correctly. Improved gait transition when horse drinks. It now holds the correct posture.
Fixed an issue where NPCs would occasionally T-pose. They were just stretching!