Cyberpunk roguelike Into The Grid Announces 10 November Early Access Launch
The long wait is over. After very positive player feedback on the demo, Flatline Studios is now ready to announce the Steam Early Access release date for its cyberpunk roguelike deckbuilder and dungeon crawler, Into The Grid:
That's right! The Early Access launch is in just one month!
Into The Grid Early Access Release Date Trailer:
Early Access Launches on 10 November
The Early Access release will turn the Grid into a layered maze. Go deeper through its layers in your search for the Core Node as the enemies around you scale in power and complexity.
The playtime of each layer is roughly 40 minutes and gives players a natural pause point to rethink strategies or to save and resume playing another time.
Early Access launches with two playable characters, each with a unique card pool, map skills, Commands, and Drivers that support distinct playstyles:
Ursa, the Stray Dog | Ursa is the character featured in the demo. Her mechanics revolve around the Feral and Grit keywords. If you haven’t tried the demo yet, now’s the perfect time!
Darwin, the Maker | Darwin introduces new mechanics via his Assist and Script cards, “on discard” effects, and the Augment keyword. He wields twice as many Commands as Ursa and has his own set of Drivers that synergize with his archetypes.
What to expect during Early Access
The 10 November Early Access Launch is just the start for the game; the developers will continuously add updates, from major changes such as new playable characters, to smaller balance tweaks and fixes. Player engagement is essential for the team, and they will be in constant contact with their community, gathering feedback and input on how to make Into The Grid the best possible experience for its fans.
Regular Updates:
New enemies, new nodes, new Drivers, and new environmental themes.
Balance and mechanical adjustments
Bug fixes
Major Updates:
Two more characters, each with their own mechanics, cards, Drivers, Commands and archetypes.
New systems will be added, such as Progression, Events, and Missions.
The team will add lore and a main narrative, going beyond the current gameplay focus and telling a captivating story along the way.