Nadir, a dark deckbuilding jRPG with a moddable DEMO!

Nadir, the hellish jRPG roguelike with deckbuilding elements, inspired by Dante’s Divine Comedy has released a fully moddable demo. In Nadir you battle infernal beasts as a team of blemished avatars with their skills represented as cards. Each of the teams serves the whims of one of the Sins - ancient entities who, as the name suggests, each represent one of the deadly sins.

Your goal is to reach the bottom of the abyss, battling through each layer of hell, and in the demo, you get to take a glimpse at one of them

Since the demo is fully moddable (as will be the game), Shockwork Games have prepared a short broadcast, demonstrating Nadir’s modding capabilities. One of the developers goes through a range of different options and explains how you can mod it yourself. Try it, it’s easier than you think!

That’s not all though! If you fulfill the social goal, you’ll UNLOCK A DEMO of Nadir that allows you to peek just ever so slightly into the abyss. Do not be surprised when it gazes back though ...

GAME FEATURES:

  • MODDING SUPPORT on PC and CONSOLES. Devil’s in the detail and that’s why Nadir offers built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.

  • Control your Sins. Every Sin has its own group of Avatars, shells that will bring its will to Nadir. As the avatars’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.

  • Twist on a turn system. A Threat Counter shows how much time is left before the enemy turn starts. Each character’s skill subtracts from the Threat Counter, so choose your skills carefully at the right time.

  • Choose your own approach and tactics with different team compositions. There are ways to prolong the player’s turn by using special skills or performing a skill combo.

  • Challenging bosses. Each level of Nadir has its own Floor Guardian that you have to defeat in order to go deeper into the city.

  • Strong visual art style. Monochrome style full of high contrasts inspired by comic books like Frank Miller’s Sin-City, Mike Mignola’s Hellboy, and the works of Sergio Toppi and Tsutomu Nihei.

  • Reach the bottom of Nadir.

This goal seems simple, but considering the character of Sins, will they be able to divide the power between them?

13. Mai 2021, von Alex 'Alex B.' Börner